


Similar to the older Neowiz developed title in Asia, FIFA Online only featured 3 game modes įIFA Online was developed on the FIFA 10 game engine and was predominantly played with keyboard and mouse, a decision aimed at making it very easy to pick up and play.
FIFA ONLINE 3 ITEM FULL
Initially launched as a limited feature closed beta in January 2010, the title was launched officially with a full feature set on May 26th 2010.ĭeveloped in-house by EA Sports, the game initially featured a limited offering of national teams and clubs but was later updated to all of the current leagues and teams ( 30 leagues including 500 teams and 15,000 players). FIFA Online by EA Sports (2010 – 2011)įirst announced in January 2010, a world cup year, FIFA Online was seen as EA Sports’ attempt to examine if an MMO football game aimed at the western market could match the success of the Korean Job. Saying this, the product was a success with a big following predominantly due to it’s easy pick-up and play nature as well as the fundamental fact that it was free-to-play. With the future release of FIFA 08 and more significantly FIFA 09 it would have been difficult for a game running on a last-gen engine to fight the glamour of its younger brethren. Although it was very successful in the far east, the introduction of a new generation of games consoles must surely have impacted the success of this offering. It was announced late last year that FIFA Online 2 will be closing come March 2013 with the impending launch of the newer Nexon developed FIFA Online 3 clearly the reason behind this decision. The game also features League points and experience points as further in-game incentives.

Played with the directional keys on the keyboard and mapped keys for actions, the game features several modes including Īs a free-to-play game, FIFA Online 2 generated it’s revenue through in-game micro-transactions (Virtual Cash), used to purchase players for your team as well as player stat boosts. The game has frequently undergone cosmetic changes that include new kits (to match current season), boots and ad-boards. Soon after launch the game was upgraded to the FIFA 07 engine accompanied by a named change to FIFA Online 2 and has remained up until current day. The online beta began in 2006 and was based on the FIFA 06 engine (PS2 era). Originally released in South Korea in 2006, FIFA Online (now FIFA Online 2) was developed jointly by EA Singapore and Neowiz Games. It was published by EA Sports and subsequently localised and handled by various distributors in Asia. We take a journey through cyberspace and examine the previous and current offerings. But we ask the question, with MMO games proving to be massive successes in the west, why could a sports game not achieve this? After all, the FIFA video game brand goes head to head with any other. There is much debate as to whether these games would succeed in the varying climates of the western gaming markets. The rationale being that the major gaming markets in China, South Korea and South East Asia as a whole prefer the free-to-play model. Considered an MMO, these versions have more often than not been handled and maintained by EA partners based in the far east. In an age where all our digital content is being stored in the cloud, we wonder if our beloved FIFA franchise will soon cease to exist as a physical media and find a new permanent home online.įor over 7 years FIFA has been available as an online free-to-play version in some shape or form.
